3D Animation Almost Done
.jpg)
Next came the rigging process, and the most tedious process because I could not get it right in the first few times. I started drawing the bones and adding IK handles. I used curves to make the controls for animation. Since my lamp had this bend which looks like a knee, I used the pole vector constraint for the IK handle. However, now I could control the direction of the 'knee' but it could not bend proerly as it affected the rest of the bones in the heirarchy. Thus, after a few tries and tweaking the model a bit, the rigging was done and tested it out and it worked fine. I learnt a lot about using the different constraints in Maya to create a good rig. I then attached the rig to the lamp model and got it ready to be animated.
I wanted the lamp to look nosy and restless. Thus, I animated to have that kind of personality. I was supposed to have this lamp composited over the live action footage. Luckily for me, my shot was a static shot which was shot from a tripod, hence I did not have to worry about 3D motion tracking, which I don't know how to do yet. So anyway, I imported a still frame from the live action footage and matched the placement and orientation of the Maya camera to match that of the live action footage's. Once that was done, I applied a background shader to the ground.
As for texturing and rendering, I tried to do UV layout for the base of the lamp as I wanted to put the Crewsade logo that Greg created on the lamp. However, it did not turn out good as it was very small. I took a few snapshots of my room (since where the footage was shot) at different exposure levels and turned them into a single HDRI file. I used this HDRI file and used it as image-based lighting by turning on Global Illumination. This is what it looks like:

Finally, I rendered the animation and composited it over the live action footage. The final footage? Watch it on the D-Day =)
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home