Saturday, February 16, 2008

SIGGRAPH Electronic Theatre Screening @ Singapore Poly

Yesterday, Greg, Jem, Wendy, Jake, Dion, Angie, Yi Chuin, Vivien and myself went over to the SIGGRAPH Electronic Theatre Screening at Singapore Polytechnic. I've heard a lot about SIGGRAPH conference originating from America and I was really excited about it coming to Singapore.

The entire two and a half hour session was simply AWESOME! We saw works of CGI artists from many countries such as USA, Japan, Germany and UK. The style of work ranged from conceptual to story-based to plain technical test renders. It was seriously impressive. All of us were blown away by the quality of their work.

There was this one particular clip which really drew my attention and gave me an inspirational push. It was from Scanline Flowline VFX. They did Research and Development on the fluid dynamics of CG water from test renders to completely photorealistic CG scenes. It was mindblowing. I could really see the process of their works from how they started off with simply making a fluid container and having the water dynamics tested out in that container, to applying it to large-scale scenes showing ocean water or floods in the city.

I just realised how intense the competition is in the CG world. Maybe not in Singapore because so many people are driven towards Manga approach or there isn't a very big industry here for CG filmmaking. But looking at an international scale, I think it's incredible competive. I mean, look at the quality of the work! The technology! The amount of effort put in is evident. So many people are able to do these complex animations and simulations. It can be very prestigious to have one's work showcased during SIGGRAPH, but it's a long way, with hell lots of obstacles, sleepless nights of frustrations and expensive render times. BUT, it can be done!

As far as our production is concerned, nothing to update. We went to Greg's house after the SIGGRAPH screening and stayed up the whole night editing the script. Script editing still in process.

More updates tomorrow.

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home